
In addition to everybody who showed up in previous Silent Hill titles looking slightly different and much better detailed in this version, appearances and mannerisms for Cybil, Michelle, and Dahlia will change depending on the player's actions.

Drinking alcohol during a session with a patient is highly unethical and would be grounds to immediately lose your license. He even has a row of liquor bottles blatantly on display behind his chair. Kaufmann begins the session with his patient by casually pouring himself a drink of hard liquor.


All Just a Dream: The entire game was just Cheryl's fragmenting fantasy of her dad surviving the car crash that, in reality, killed him years ago.They can be the sweetest people in the world, but that does not mean they haven't made any mistakes in their lives, and idealizing them can be harmful for a child's development in the long-run, as seen with Cheryl's mental state. An Aesop: Regardless of the ending, the point is made that parents are people too.The enemies are dealt with by running, hiding, or temporarily warding them off with flares, and the closest thing to combat you see in the game is Harry defensively shoving them away. Harry never makes any effort to fight the Raw Shocks, though in his case it's because he was explicitly told that he has no way to kill them, as opposed to being a moral thing. Actionized Sequel: Inverted, as there is no combat whatsoever, far less action, and more focus on story and atmosphere than either of the previous two games.
#Dahlia silent hill shattered memories series#
Abandoned Hospital: The staple location in the series is back again, complete with spooky atmosphere and jump scares.Silent Hill: Shattered Memories contains examples of: While the game did get ported to the PlayStation 2 and PlayStation Portable, it still remains one of two Silent Hill games to see a release on a Nintendo console, the other being Play Novel: Silent Hill, a Japan-exclusive Visual Novel adaptation of the first game for the Game Boy Advance. Rather than being developed with a PlayStation platform in mind like with the preceding games in the series, Shattered Memories was specifically developed for the Wii in order to take advantage of its motion controls. One notable aspect about Shattered Memories is the console it was developed for. The success of this new setup can vary, but numerous reviewers welcomed this "refreshing change" in the genre (as opposed to the jump-scares utilized in Doom³ or the "fire into hordes of zombies and hope you survive" direction Resident Evil had taken at the time). Shattered Memories also alters nearly all the audio files and notes players find during the course of the game in subtle ways - while the context of these "flashes" will generally appear the same, the content will have subtle (but significant) alterations, even on repeated playthroughs.Īs part of a new emphasis on psychological horror over survival horror, the combat system was removed, leaving a player with three options upon encountering a monster: run, find a flare (which wards off the monsters for a short time), or hide. This survey - as well as a player's actions throughout the game - will alter accessible areas, character appearances, and even characters' attitudes. Numerous new elements were introduced to the series in Shattered Memories, including a much-touted psychological survey that tells players the game will "get in head". And that's more or less where the similarities end. Silent Hill: Shattered Memories, a 2009 re-imagining of the original Silent Hill, keeps the underlying story the same: following an accident that leaves his car totaled, Harry Mason searches for his missing daughter, Cheryl, in the seemingly-abandoned town of Silent Hill.

"I love my daddy! *static* I love my daddy! *static* I love my daddy!"
